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 Events explained from the ground up 
 
Flip
72 posts
Events explained from the ground up
Posted: 26 Sep 07 7:49 PM (N/A)
 
After our discussion on Monday I didn't feel comfortable with my explanation of events. Ironically Tuesday morning I found a link in my email which had fantastic timing! C# Event Implementation Fundamentals, Best Practises and Conventions.

http://www.codeproject.com/csharp/event_fundamentals.asp

I've already gone through it and think it's a great read for anyone looking to understand events better. It explains everything from delegates, how they relate to events, all the key steps you need to do to make your events, naming conventions and all the other good stuff. I'm working on a few labs right now to try to solidify the information.
Flip
72 posts
Re: Events explained from the ground up
Posted: 10 Oct 07 7:24 PM (N/A)
 
Here is another attempt at the Events explanation. In the attachment there are three projects,
1-using Delegates which are key to understand Events
2-sports analogy, hockey scoreboard (yup, Habs vs Sens, even some Leafs in there for good measure) demo of events, lots of goodies in here
3-taking the previous example even further with custom events, it's NOT NEARLY as hard as you might think it is (or at least not nearly as hard as I thought it was going to be).

I know the previous link might be lengthy, but it's key to understanding events! These demos were done using that doc as a reference.
Chapter4-Events.zip 
 
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